We are seeking a highly skilled animation lead to join the Subnautica 2 development team. Our ideal candidate is highly technical and has extensive experience working in Unreal Engine. This role offers the opportunity to lead and inspire a team of animators while collaborating across all disciplines to create incredible game experiences. This is a unique opportunity to lead a team creating animation and character movement in immersive underwater environments.
This is a remote position on a fully remote team.
Responsibilities
- Lead and manage the animation team, providing mentorship and guidance to foster and promote their professional and creative growth.
- Develop and maintain animation pipelines with tech art and engineering that optimize workflow and efficiency.
- Collaborate across disciplines to ensure animations enhance and integrate seamlessly into gameplay.
- Ensure animation content meets aesthetic and technical requirements with an eye towards game feel and performance.
- Lead animation reviews and provide feedback to team members on a regular basis.
- Work with production to set priorities and expectations with the team on a per milestone basis.
- Create high quality animations for characters, creatures, vehicles and other game assets.
Qualifications
- 5+ years of experience in an animation field in the gaming industry, with at least two shipped titles.
- High level of proficiency with Unreal Engine and it’s animation systems including Blueprint and Sequencer experience.
- Deep understanding of character rigging and skinning techniques and processes including IK, FK, and procedural technologies.
- Experience evaluating animation project needs and resourcing that work.
- Self-motivated with excellent leadership, communication, and strong technical problem solving skills.
- Expertise in keyframe animation techniques.
- Extensive knowledge of animation software including Blender, MotionBuilder, Maya, etc. Proficiency in Blender is strongly preferred.
Preferences
- Experience animating assets for underwater or zero gravity game environments.
- Experience working with external outsource animation partners.
- Solid understanding of gameplay movement mechanics and game feel.
- Experience with early access or other open development processes.