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Lead Animator

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THE OPPORTUNITY

We are seeking a highly skilled animation lead to join our development team. Our ideal candidate is highly technical and has extensive experience working in Unreal Engine.  This role offers the opportunity to lead and inspire a team of animators while collaborating across all disciplines to create incredible game experiences. This is a unique opportunity to lead a team creating animation and character movement in immersive underwater environments. 

This is a remote position on a fully remote team supporting team members across multiple time zones from West Coast US to Western Europe.

RESPONSIBILITIES

  • Lead and manage the animation team, providing mentorship and guidance to foster and promote their professional and creative growth.
  • Develop and maintain animation pipelines with tech art and engineering that optimize workflow and efficiency. 
  • Collaborate across disciplines to ensure animations enhance and integrate seamlessly into gameplay. 
  • Ensure animation content meets aesthetic and technical requirements with an eye towards game feel and performance. 
  • Lead animation reviews and provide feedback to team members on a regular basis.
  • Work with production to set priorities and expectations with the team on a per milestone basis. 
  • Create high quality animations for characters, creatures, vehicles and other game assets.

QUALIFICATIONS

  • 5+ years of experience in an animation field in the gaming industry, with at least two shipped titles.
  • High level of proficiency with Unreal Engine and it’s animation systems including Blueprint and Sequencer experience. 
  • Deep understanding of character rigging and skinning techniques and processes including IK, FK, and procedural technologies.
  • Experience evaluating animation project needs and resourcing that work.  
  • Self-motivated with excellent leadership, communication, and strong technical problem solving skills. 
  • Expertise in keyframe animation techniques.
  • Extensive knowledge of animation software including Blender, MotionBuilder, Maya, etc. Proficiency in Blender is strongly preferred. 

PREFERENCES

  • Experience animating assets for underwater or zero gravity game environments.
  • Experience working with external outsource animation partners. 
  • Solid understanding of gameplay movement mechanics and game feel.
  • Experience with early access or other open development processes. 

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email recruiting_ka@krafton.com. 


We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.